AO in New London

Session 1

Player Characters:
R42 Mark 16
Vera Nyovskova
Geist 187
Harold Brenner “Gizmo”

Members of Salvations’ Edge
Leader is Athena (Anunnaki)
Takes contracts from all over the world.
Characters are taking first ‘real’ contract.
Organization holds high morals, severe punishments for breaking them.
Two story building with a basement, very simple square design.

Sitting with info brokers, Sinthia O’Neal (focus on businesses and upper world), and “Moss” (focus on lower world). Went to meet Athena. Two Grigori guards standing at the door (Wooden double doors). She smokes. Bitch. Low-light room, hazy smoke with several bookshelves.

Water Filtration Plant Sub-Section 8
Two sanitation workers and a ‘SWAT’ police force disappeared.

Harold has the data chip with contract information. Chip contains info on bodies found. Bodies were mauled and partly consumed. Gave Vera data chip. Group going to techlab, met Jack Bellin. Harold given a vial to give to Alex Bellin, Jacks’ father. Group going to library, met Carl Sagenis (Powerful arcane wielder). Two theories from the pictures, Sleech (Leech the size of a horse) and an unknown creature. Map of how to get there and of sub-section 8. Dirty water intake in the northeast block in the water filtration plant. Went to medical bay, gave Alex the vial. Female walks up, Jess Mc’Coy. Vera given a medical kit. On the way out, met a Grigori, Voth the guard leader, and Lesser Grigori, Orin the weapon master. Boris “Grease Trap” and Peter are the mechanics in the garage.

Drives to the Water Filtration Plant, fog covers the city since it’s been raining for several days now. Guard at the gate is skeptical of the groups abilities. Mr. Slevens greets us and introduces us to Bill and Kyle ‘the coward’ who then join us to hunt Sleeches. Encountered two through a doorway, met three more in the sewer tunnels. Banner created a suppression field to sneak us through the tunnel after killing the Sleeches. Kyle died from two Remnants. Bill fled into control room and the group executed the Remnants.

End Session 1

Session 2

Starting in the monitoring room. Encountered two Remnants trying to break into the control room. Group chooses to save a police officer first instead of going to the source of the problem. Four Remnants inside the room, plus four dead bodies and the tortured officer. Safely rescued the officer, regrouped with all party members and Bill evacuated. Pete is the only NPC with the group at the moment. Entered room with the “leader” of the Remnants with two nearby Remnants. The room contains a whirlpool with septic water being filtered through. Current strong enough to be treated as instant-kill if someone falls into it. “Leader” wields the water into a wave and hits most of the group, with a potency level 2 disease. He then wielded energy and shocked the group, also causing a party wipe. Party was able to recover and defeat the “Leader” Remnant and the other two.

End Session 2

Session 3

Gained 100 CDP

Gained Meteorite Detector. Meteorites are capable of giving various abilities to weapons and equipment.

Group called to Athena. Mission to bring in person with codename ‘X’ to speak out against the weapon dealer. We also need suitcase with evidence. Weapons dealer codename ‘Bell’ is also trying to find ‘X’. Mission will take us into Old London. Group should meet with Moss first. Moss is knowledgeable of that area. Group should track ‘X’ from the ‘other end’ instead of the police, since the police cannot divulge information. Group should look for Jillian and/or Ted. Moss will also accompany the group.

Group goes down stairs into the subway. They descend further down into unused subway tunnels. Group enters Old London, then to a nearby bar to gather information. Group sees Ted enter bar then leave, group splits up. One part follows Ted, the other part waiting on more information.

Dorrian Apt #, Jillian and Ted were assassins. They were both killed during interrogation.

End Session 3

Session 4

Group met back at the bar, Afus left the group and Xyphus, a Nephilim, joined the group. Two guards are at the facility where the witness is known to be. We diplomacy through them, and calm the witness. Group takes witness and ten NPC guards to a nearby ship dock to a safer place to fortify against an assault. Once fortified, we learn that the incoming forces are made of New London spec ops military called Black Adder. General Bell is the criminal boss ‘Bell’, witness uncovered the proof of it. Moss set bombs, group set barricades and Vera contacted Athena for reinforcements. Athenas’ Decoy came, group sneaked out and was picked up by Peter. Group succeeded in the mission and all NPC guards survived.

Group gains 2000 Trust and 250 CDP

End Session 4

Session 5

Injured Guard, Vladmir, recovers with a cybernetic leg, joins group for a mission against the Black Adders for vengeance. Group ambushes two patrolling soldiers, finding two trust chips worth 650 and 200, weapons and a key card. Key card is for a nearby bunker. Killed two guards in front of the bunker, twelve in the mess hall. Group finds the armory and outfits itself between that and the armory back at base.

Gained CDP 75

End Session 5

Session 6

Athena pages group for a conference. Next mission is to destroy a specific bridge to prevent an attack at headquarters by Black Adder. Group drives to the bridge and started preventing traffic from moving across bridge. Vera and Moss start planting explosives on the support columns. Bridge gets destroyed with Black Adder troops on it. Group uses sniper rifles and a grenade launcher to attack survivors then leaves once they spot an attack helicopter. A building ends up falling on the helicopter as it tries to fire rockets at the van. Group goes back to headquarters and prepares for an attack from a strike team. Headquarters gets attacks by two power suits, a hummer-type vehicle and a squad of infantry. After combat the bridge above us collapses and group escapes. Group prepares for an attack on Black Adder headquarters.

Gained CDP 75
Gained Trust 100

End Session 6

Session 7

Leaves for Manchester, runs from a Bull Charger, a Techfiend and two Scatter Cats. Group tries to enter a small hole, however gets interrupted by a Augmented Sentients: Killer model. Moves through the town from building to building to avoid combat. Gets spotted by a sentry robot.

Gained 500 CDP
Gained 2000 Trust

End Session 7

Session 8

Team Dragoon (The new group name) gets picked up by a helicopter sent by a sister company, Cerberus. Taken to their base in Germany for a mission. Technocratic Coalition operates in the same area, however they’re not being cooperative with the treaty of the area. They’re attempting to take over the area, mission is to stop them. We’re to infiltrate and grab intel on them. Higher-ups are having a social events, we’re to enter as part of the staff that will cater the event. Find where the computer systems are and download information from it. Reward can be up to around 2000 Trust each.

Dragoon bribes someone to carry food and enters the building. Group goes to the elevators and notice there’s eight floors and four basement floors. Groups goes to their jobs, setting up the party and search for people who could offer information. Basement level three sounds like software development. Group failed at diplomacy on the general. Combat with the general occurs near the van.

End Session 8

Session 9

Group breaks into security office and sends one person up to recon the top floor, two to infiltrate and gather data, one to watch the security moniters, and Vera to defend the lobby. Vera destroys three elevators and dozens of guards with two high yield frag grenades. They get the information they need then evacuate the building. Combat begins in a street with several troopers, a rocket trooper in a nearby building, and a cyber-tank. Group kills the troopers on the street then flee in a hot-wired car.

Gained 3000 Trust
Gained 250 CDP

End Session 9

Session 10

Starts in a hidden meeting point, appearing to be in a basement. Travels through a hologram wall to a large elevator. At the bottom is a large room consisting of tons of computer-savvy people. Group has to assault the servers that are being transported through the France wilderness. They’re given motorcycles (with sidecars) for vehicles. Group decided to move towards Paris first. Encounters a group of Remnants moving towards the group armed and on vehicles. After combat, group flees to the Paris boarder to outrun a second group of remnants that appear to be much more armed (rocket launchers, etc.) than the previous ones. They stop at the side shop that sold fireworks to grab kegs of fireworks to destroy a bridge. Area around bridge has tons of security in the vicinity of. Kegs are placed on the track and the group deals with security forces as it waits for the train. Train falls into the valley as the bridge collapses.

Gained 100 CDP

End Session 10


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